![]() ![]() As such, this may introduce additional stutters once this one thread maxes out. We should also note that FF7 Remake uses mainly one CPU thread. However, we experienced major frame pacing and stuttering issues, which were resolved once we enabled Hyper-Threading. Without Hyper-Threading, our simulated dual-core was able to offer framerates higher than 60fps. And, as we can clearly see, the game does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. We also used the Dynamic Resolution Disabler Mod which is a must for gaming at higher framerates at native resolutions. For our CPU benchmarks, we used the first area in Chapter Two (which has a lot of NPCs on screen). For our GPU benchmarks, we used the first area in Chapter One. This is a big letdown, so that’s a yellow card.Ĭontrary to Final Fantasy XV, Final Fantasy 7 Remake does not feature any in-game benchmark tool. Not only that, but Dynamic Resolution Scaling is enabled by default, and there is no option to disable it. Hell, the game has more options for HDR than for adjusting its graphics settings. PC gamers can only adjust the quality of Textures and Shadows. We also used Windows 10 64-bit, the GeForce 497.09 and the Radeon Software Adrenalin 2020 Edition 21.12.1 drivers.Īs we’ve already reported, Final Fantasy 7 Remake Intergrade comes with the most barebones graphics settings. Powered by Unreal Engine 4, it’s time now to benchmark this new FF game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. Square Enix has just released Final Fantasy 7 Remake Intergrade on PC. ![]()
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January 2023
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